![]() Place the part and press the interact button. It is recommended to create a symbolic link from. There's a test mod included in this repo. returns the description.json of a mod as a table. If your mod contains such an integer, you have to convert it back yourself. Note: Due to sm.json.open crashing when it tries to load a 64 bit integer, all integers that require more than 32 bits are stored as strings. Loading a database stores all entries into a dictionary with the localId of a mod as key. name )Įnd - Make sure to unload the databases after you're done using them, they take up quite a bit of memory getAllInstalledMods() - Returns an array of localIds (UUIDs, strings) - Do something with the localIds for _, localId in ipairs(loadedMods) do - Get the name of the mod found it's description.json print( ModDatabase. getAllLoadedMods() - Returns an array of localIds (UUIDs, strings) -] - Getting all installed mods local installedMods = ModDatabase. With the mod tool you can easily manage all your mods through the steam workshop. The mod tool is made to ease the process of creating and sharing mods. This page is in the process of being updated for 0.6.0. ![]() Getting all loaded mods local loadedMods = ModDatabase. This article is slightly outdated as of 0.6.0 for both Scrap Mechanic and the modding tool. Everything works both server-side and client-side function ModDatabaseTest.doDatabaseStuff( self )
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